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Six Paths

Playable Paths

Choose a discipline, then hybridize through tools, spirit bonds and elemental studies.

Traversal / ranged precision

Windward

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.

Melee rhythm / stance changes

Moonblade

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.

Defense / terrain shaping

Earthbound

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.

Support / spirit control

Spirit Dancer

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.

Elemental burst / utility

Starweaver

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.

Restoration / ecology

Wild Healer

Each path has a unique exploration utility as well as combat identity, keeping class choice relevant outside battle.